home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Atari Mega Archive 1
/
Atari Mega Archive - Volume 1.iso
/
games
/
traps12.zoo
/
traps.6
< prev
next >
Wrap
Text File
|
1993-11-09
|
3KB
|
66 lines
TRAPS(6) GAMES TRAPS(6)
NAME
traps -- find all the hidden traps in a field
SYNOPSIS
traps
DESCRIPTION
On a rectanglular area is a number of covered fields, and under
some of them are hidden traps. The goal is to uncover all the
fields with no traps under them. This can be done using two ways:
first, use the left mouse button to uncover the field with the
mouse pointer above it; but if there is a trap, you loose. Other-
wise, the field will open and the number of traps in the direct
neighbourhood is displayed; this number ranges from 0 to 8, but
a 0 is never displayed. If you know where a trap is hidden, you
can mark this field with the right mouse button, but the field
can also be unmarked this the right button, if it is marked.
Second, if the correct number of traps in the neighbourhood of
an uncovered field is marked, use the left button to uncover all
other fields adjacent to it. But if there are marks that are set
incorrectly, you will loose.
In the top region of the window, there are two numbers displayed:
on the left side is the number of traps still to mark, but
remember, that it is not necessary to set all marks, just uncover
all possible fields; and if the number of marks is used up, no
other marks can be set, but marks can still be unset.
On the right side, the time used so far is shown. When all fields
with no traps undern them are uncovered, the gae is won and the
final time will be used as a score. If this score is good enough,
you can enter your name into a highscore table with 10 entries.
Afterwards, this table will be saved to disk. A click with the
left mouse button prepares for a new game.
If the game is lost, the position of the traps is shown, the
wrong marks are also indicated. After a click the highscore table
is shown. After another click a new games is started.
FILES
traps.sco -- the highscore file, it is searched in the current
directory of the program, and in all directories
given in the PATH environment variable.
This file will be created automatically if
necessary.
SPECIAL FEATURES
- Use the 'p' key to toggle a pause function; while the game is
paused, the time measurement will not take place.
- To abort the program, press either control-q or control-u
- The program can be run as accessory, just rename it to
traps.acc and copy it into the root directory of your boot
device.
AUTHOR
Copyright (C) 1992, 1993
Ulrich Kühn (kuehn@math.uni-muenster.de)